In an interview right before E3 2003, when the game was to debut, Holland disclosed that unlike many other air combat games, which feature anonymous fighter combat, Secret Weapons Over Normandy was designed to focus on a story built around a single character. The game's development was headed by Totally Games veteran Lawrence Holland and LucasArts director of development Randy Breen. Secret Weapons Over Normandy is a spiritual successor to this ten-year-old dogfighting series and contains a number of homages to Totally Games' previous works, including unlockable X-Wing and TIE fighter aircraft. Before working on the Star Wars series, however, Totally Games was also responsible for producing a trilogy of WWII flight simulator games: Battlehawks 1942, Their Finest Hour, and Secret Weapons of the Luftwaffe, also published by LucasArts. Secret Weapons Over Normandy is a World War II aerial combat game developed for LucasArts by Totally Games, a studio best known for producing the acclaimed X-Wing and TIE Fighter games.
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